2/7/2024 0 Comments Gangsters 2 game tools![]() The designers made some smart moves with the interface and control. Trolleys and vehicles roam by, bystanders make their way to and fro, and chalk outlines along the streets and sidewalks mark the places where the game's many, many murder victims lost their lives. Which will disappoint you, because aside from the crowd of buildings onscreen, the bustling main screen is fun to watch. ![]() Because of that, you'll probably be spending too much time on the map screens and not enough time taking in the action on the main screen. Based on appearance alone, it's often hard to tell which building you have targeted for a takeover, and in which building your hideaway is located. The colorful live-action map screens (quickly accessible via your mouse's scroll wheel) are excellently designed for carrying out your missions, but the game's main screen is crowded with way too many similar-looking brick buildings. In fact, save for the size of the territory, many of the missions are indistinguishable from each other. This work plays out relatively similarly in each mission. After you have enough muscle, you'll have to use them to penetrate the enemy territory, usually claiming some of the enemy's businesses along the way, and then do a couple of drive-bys on the enemy bosses. ![]() Almost invariably, each mission will require you to set up a number of illegal businesses in order to earn enough money to support your muscle (who'll abandon you if you run out of money). The missions are tedious for their monotony to begin with knowing exactly what you have to do only serves to kill all opportunity for excitement and surprise. The story is incredibly linear, and the action is guided by the narrator to such a degree that after each mission's introductory sequence, you practically already know how the entire mission will play out. The actor delivers his weasely gangster-speak slowly and laboriously. Developer Hothouse Creations gave the game a more focused feel than its predecessor, but despite the work that apparently went into it, Gangsters 2 still embodies much of the original's vapid gameplay.įor starters, it seems Hothouse went the cheap route by having the narrator and all of the gangsters voiced by the same actor. Gangsters 2 sports a sharp, simplified interface (compared to the original Gangsters), a full 24-hour-day time cycle (unruly behavior is more likely to occur and go unchecked by police at night), and a '20s/Prohibition-era Chicagoesque setting. Also, your personal advisor pops up every now and again to let you know when one of your businesses is being attacked or when a specialist has come available for activating one of your illegal operations. To help you on your way, you can bribe the local police force, buy weapons and cars (for drive-bys), and even occasionally hire hit men to do your work for you. Objectives include such mundane assignments as taking over rival businesses, stealing kidnap victims, and, of course, eliminating enemy mobsters. ![]() Successfully completing each successive mission requires that you accomplish one or more objectives, which the narrator and your personal advisor inform you of throughout the game. For instance, if you hire a gambling manager and position him in an underground casino, you can rake in much more loot than if you were to rely on the earnings of your convenience store (which the casino doubles as during the daytime) alone. These people run your illegal businesses - which you can establish covertly in some of the legitimate operations running in your territory. Gangsters can come equipped with specialties, such as bombing or kidnapping, and, in weirdly out-of-place role-playing fashion, you can add skill levels to their main traits (such as shooting and stealth)- assuming they survive the mission in which they're active. As Joey Bane, you'll have the opportunity to hire a number of gangster henchmen (and their henchmen as well) to further your cause, some of which add more to your organization than just muscle.
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